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  • Lucario
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2019-06-16 21:34:00  
Salut tout le monde,

Je soupçonne un joueur d'avoir clairement inventé des temps impossible dans les Grand Prix du 50cc, 100cc et 150cc.

Voici un exemple concret ici :

https://www.video-games-records.com/mario-kart-super-circuit-time-gp-150cc-groupe-g10803.html

Si vous observez en cliquant sur ''Top Score'', vous remarquez tout de suite qu'il y a clairement une incohérence sur les temps que Ecth a réalisé sont forcément faux. Quand vous voyez 6.95 sur Bowser Castle 4 et Rainbow Road en 20.30, les temps sont clairement impossible. Il n'existe aucun glitch permettant de faire moins de 30 secondes pour une course en 150cc et encore moins en 50cc dans les course de Bowser Castle. Pour Rainbow Road de la version du jeu, il te faudrait les trois champignons pour pouvoir rebondir sur les rebords jaunes pour te donner un grand élan afin de finir le tour en moins de 12 secondes. Si on se base sur le Time Trial, du 150cc, le meilleur temps qu'on pourrait atteindre avec de la chance serait d'environ 10 secondes de plus que le meilleur temps en Course-contre-la-montre. Le meilleur est hahaae à 34.53. Alors, le 20.30 de Ecth en Grand Prix est quasi impossible. Ça bat son WR de 14 secondes.

Ce que je ne comprends pas : Pourquoi poste-t-il des temps inférieurs aux temps du ''Time Trial'' normal en ''Grand Prix'' alors que c'est évident que ce n'est pas possible de faire mieux en 50cc? Je suis très étonné que personne l'aille remarquée. Il y a clairement tricherie là-dedans pour avoir le master badge facilement au détriment du meilleur joueur : Hahaae.

J'aimerai que ce joueur vienne s'expliquer. Il est clairement évident que ces temps ne sont pas réels.

Note : Je permet aux anglophones de s'exprimer en anglais pour débattre de ce sujet.

  • zephyraz
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2019-06-17 11:08:57  
This member has already some proofs in this game.
If you think he has suspicious times, and think that it can not be done, even with glitches, so you can ask him more proofs.
Your argues are really quite detailed above, so don't hesitate to ask him proofs.

Also, I contacted him, so he needs to explain himself here.
He's not a frequent connected member to VGR, but he comes here at least once per year.
I hope he will be back here to explain himself before 2020.

  • Bradon D.
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2019-06-17 18:47:13  
I've messaged him on Discord as well to bring it to his attention.

One main thing is TT you can only use mushrooms, which is a serious underdog to banana and other items' glitches in GP. 150cc vs. 50cc doesn't mean anything on speed either as you can align glitches easier when in a slower speed.

  • Lucario
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2019-06-18 00:02:40  
Je suis peut-être dans l'ignorance, mais pas au point de finir une course en 6 secondes en Grand Prix.

Depuis quand il existe une glitch dans les ''Bowser Castle'' permettant de finir chacune de ce type de course en moins de 30 secondes? Si ça aurait été un écart de 10 secondes, je lui aurai posé la question. Mais, il s'agit de la plupart des courses en Grand Prix et 1 minute d'écart par rapport aux autres temps. C'est carrément insensé. C'est clair qu'il n'y aura pas d'autres compétitions. Ces temps ne sont pas probable vu que ça bat tous les WR présent sur le site. Pourquoi ces temps en Time Trial sont les mêmes ici et sur Cyberscore alors que ses temps sont nettement inférieurs en Grand Prix alors que ça devrait être l'inverse?

Il me faudrait une sérieuse explication. Cela m'étonne que personne ne lui a demandé avant que je me repointe le nez sur le jeu. Si un glitch quelque conque existe pour établir des temps en bas de 30 secondes sur chaque course en grand prix, il faudrait déterminer si ce n'est pas anti-compétitif ou astuce abusive.

In english:

I may be in the dark, but not at the point of finishing a race in 6 seconds in Grand Prix.

Since when is there a glitch in the '' Bowser Castle '' to finish each of this type of race in less than 30 seconds? If it would have been a gap of 10 seconds, I would have asked him the question. But, this is most races in Grand Prix and 1 minute away from other times. It's downright crazy. It is clear that there will be no other competitions. These times are not likely as it beats all WR present on the site. Why are these times in Time Trial the same here and on Cyberscore while his times are significantly lower in Grand Prix when it should be the opposite?

I would need a serious explanation. It amazes me that no one asked him before I rested my nose on the game. If a glitch any conch exists to set down times down 30 seconds on each race in grand prix, it would have to be determined whether it is not anti-competitive or abusive trick.

  • Etch
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2019-06-18 05:30:48  
Ok, I'm here to help!  

No secret this discipline is underplayed but that's mainly because few take advantage of the banana(s) in GP mode. (Cyberscore doesn't have charts for GP)

Here are strategies I demonstrate in Quick Play mode which also work in GP mode...
150cc shortcuts - https://www.youtube.com/playlist?list=PLCOe9qu_RnuLVgPUaUEQZC0ExEAvFkj8W
100cc shortcuts - https://www.youtube.com/playlist?list=PLCOe9qu_RnuKSGkll7SCmVrF2MK4erSnc
50cc shortcuts - https://www.youtube.com/playlist?list=PLCOe9qu_RnuJogQ0ocxTTjvUfNgNEMQJQ

It was my understanding that times here can only be performed in GP mode, so some records I have here are slower compared to those replays listed since you only have one chance at starting a race in 1st place which is optimal.  Even then, you need to get a banana on the first item set and best scenario get a shroom looping back which makes spinning out into the finish line fast as possible.  I'll admit when I first joined here I went about and gave a quick go of it, but if you guys really want me to put my thumbs to the grind I can for these side categories.

I took some time tonight to improve a few of 150cc special cup times...

BP 49"15 - https://i.imgur.com/D6txk4s.jpg
BC4 6"70 - https://i.imgur.com/I3uFHx4.jpg
RR 13"11 - https://i.imgur.com/biNUgTG.jpg

To your point, "anti-competitive or abusive trick."

Perhaps, but this game has been broken for ages...if we need non-sc rules my body is ready! lol

  • Lucario
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2019-06-18 16:59:54  
Ce que je pense de cette astuce : Il permet de couper les tours assez facilement en ayant qu'une seule banane à placer près de la ligne de départ et glisser à la bonne place pour finir les 3 ou 5 tours, tout dépendamment du circuit, d'un coup sec. Pour moi, cette astuce est abusive parce que ça demande peu d'effort pour finir une course. Il s'agit tout simplement d'une question d'emplacement. Tu n'es pas obligé d'être parfait pour réussir une astuce simple comme ça. Il s'agit seulement de bien placer la banane et se mettre dans le bon angle pour déraper sur le bon point pour finir la course comme ça. Je viens de faire le test et ça fonctionne bien. Ce truc fonctionne uniquement en GP ou en Quick Play.

La solution serait de séparer les groupes en deux : Grand Prix/Quick Play 50cc/100cc/150cc - No lap skip et Grand Prix/Quick Play 50cc/100cc/150cc - lap skip. Un groupe pour ceux qu'ils veulent faire les trois tours complets et un autre groupe permettant d'utiliser les coupures comme la banane ou glitch en coupant dans l'eau ou autre pour finir la course sans la jouer au complet. Sinon, interdire cette astuce parce qu'elle est utilisé de manière abusive permettant de ne pas faire les 3 tours complets et terminer la course sans trop se forcer.

Qu'en pensez-vous de cette idée? J'aimerai permettre aux gens de pouvoir jouer de la manière qu'ils veulent pour finir une course le plus rapidement que possible en respectant certaines conditions. Si nous décidons de séparer le groupe en deux, une vidéo sera nécessaire pour bien cerner le ''lap skip'' du ''No lap skip.''

-------------------------------------

What I think about this trick: It allows to cut the towers quite easily by having only one banana to place near the starting line and slip to the right place to finish the 3 or 5 laps, depending on the circuit, with a sharp blow. For me, this trick is abusive because it takes little effort to finish a race. It's just a question of location. You do not have to be perfect to make a simple trick like that. It's just a matter of placing the banana well and getting in the right angle to skid on the right point to finish the race like that. I just did the test and it works well. This trick works only in GP or Quick Play.

The solution would be to split the groups into two: Grand Prix / Quick Play 50cc / 100cc / 150cc - No lap skip and Grand Prix / Quick Play 50cc / 100cc / 150cc - lap skip. A group for those they want to do the three full rounds and another group to use the cuts like banana or glitch by cutting in the water or other to finish the race without playing it in full. Otherwise, forbid this trick because it is used in an abusive way not to do the 3 complete laps and finish the race without too much force.

What do you think of this idea? I would like to allow people to play the way they want to finish a race as quickly as possible by respecting certain conditions. If we decide to separate the group in two, a video will be needed to understand the '' lap skip '' of the '' No lap skip.''

  • Etch
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2019-06-20 04:51:59  
It does actually require some precision since being off by just a little results in no count or only a single lap skip.  The difficult part is cutting down the time you spend to achieve it since spinning around and slamming into the correct spot at top speed is far more daunting than taking your sweet driving in reverse for the right angle.

The problem with Quick Play is you have three sets of options...
-Laps set to 3 or 5
-Items on or off
-Coins on or off

The end screen will only show the course name, cc type, and finishing time so just like GP a video would have to be required for verifying any NSC category.

But wait there's more!

If you have two copies of the game, two handhelds, and a link cable...there is a 4th option in versus to start a track with three shrooms.  This basically combines Time Trials with item boxes which could make for some absolutely bonkers strategies.  At least this ending screen is different since it only shows your completed time briefly before cutting to current win loss ratio.

Even the generally accepted NSC strategies cyberscore uses for time trials could also be viewed as abusive when OP strats are put to good use.  I already have full playlists for such a category because I was bored and trying to get really lucky item sets in a single race requires tremendous patience and good execution.

Here's BP 1"26 - no banana here though!  
https://www.youtube.com/watch?v=E3H-uimmCWI

  • GTi
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2019-06-20 12:18:51  
Pffff.
Always those glitches/using continues (cfr. Metal Slug) etc.

Can't you just play without them? Fair & square?

And if not, why not request a 'glitches/continues allowed' category. So people like I and many others can still enjoy the game and compare with honest played scores.

Not a direct attack to you Etch. I just noticed this site handles this very easy and allows the use of it like it is normal. cfr. The recent Metal Slug score (there is still a score in it with 3 continues used...)
Like I said I have no problems you or anybody else uses them, just put them in a dedicated category. End of discussion then.

Just my 5 cents.
Yes, I am grumpy today  

  • Lucario
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2019-06-20 14:52:49 - Last edit the 2019-06-20 14:57:55  

Etch :



If you have two copies of the game, two handhelds, and a link cable...there is a 4th option in versus to start a track with three shrooms.  This basically combines Time Trials with item boxes which could make for some absolutely bonkers strategies.  At least this ending screen is different since it only shows your completed time briefly before cutting to current win loss ratio.

Even the generally accepted NSC strategies cyberscore uses for time trials could also be viewed as abusive when OP strats are put to good use.  I already have full playlists for such a category because I was bored and trying to get really lucky item sets in a single race requires tremendous patience and good execution.


Rendered there, we talk about hacking the game to allow the use of mushrooms early in the race. It should not be allowed.

I suggest that we review the layout of the records for the Grand Prix towards the Quick Run. I understand that the times are recorded on the screen at the presentation of the Grand Prix trophy played. However, the number of pieces collected in two different categories should not be included twice. It would be duplicate records.

Here is my suggestion to clarify some aspects of the game:

Time Quick Run 50cc: (Time - en xx:xx:xx)
-3 laps - Items;
-3 laps - No Items;
-5 laps - Items;
-5 laps - No Item;


Races list :

Boo Lake
Bowser Castle 1
Bowser Castle 1 (Extra)
Bowser Castle 2
Bowser Castle 2 (Extra)
Bowser Castle 3
Bowser Castle 3 (Extra)
Bowser Castle 4
Broken Pier
Cheep Cheep Island
Cheese Land
Choco Island 1
Choco Island 2
Donut Plains 1
Donut Plains 2
Donut Plains 3
Ghost Valley 1
Ghost Valley 2
Ghost Valley 3
Koopa Beach 1
Koopa Beach 2
Lakeside Park
Luigi Circuit
Mario Circuit
Mario Circuit 1
Mario Circuit 2
Mario Circuit 3
Mario Circuit 4
Peach Circuit
Rainbow Road
Rainbow Road (Extra)
Ribbon Road
Riverside Park
Shy Guy Beach
Sky Garden
Snow Land
Sunset Wilds
Vanilla Lake 1
Vanilla Lake 2
Yoshi Desert

Total : 40 for each group
Grand Total : 160

Time Quick Run 100cc: (Time - en xx:xx:xx)
-3 laps - Items;
-3 laps - No Items;
-5 laps - Items;
-5 laps - No Item;


Races list :

Boo Lake
Bowser Castle 1
Bowser Castle 1 (Extra)
Bowser Castle 2
Bowser Castle 2 (Extra)
Bowser Castle 3
Bowser Castle 3 (Extra)
Bowser Castle 4
Broken Pier
Cheep Cheep Island
Cheese Land
Choco Island 1
Choco Island 2
Donut Plains 1
Donut Plains 2
Donut Plains 3
Ghost Valley 1
Ghost Valley 2
Ghost Valley 3
Koopa Beach 1
Koopa Beach 2
Lakeside Park
Luigi Circuit
Mario Circuit
Mario Circuit 1
Mario Circuit 2
Mario Circuit 3
Mario Circuit 4
Peach Circuit
Rainbow Road
Rainbow Road (Extra)
Ribbon Road
Riverside Park
Shy Guy Beach
Sky Garden
Snow Land
Sunset Wilds
Vanilla Lake 1
Vanilla Lake 2
Yoshi Desert

Total : 40 for each group
Grand Total : 160

Time Quick Run 150cc: (Time - en xx:xx:xx)
-3 laps - Items;
-3 laps - No Items;
-5 laps - Items;
-5 laps - No Item;


Races list :

Boo Lake
Bowser Castle 1
Bowser Castle 1 (Extra)
Bowser Castle 2
Bowser Castle 2 (Extra)
Bowser Castle 3
Bowser Castle 3 (Extra)
Bowser Castle 4
Broken Pier
Cheep Cheep Island
Cheese Land
Choco Island 1
Choco Island 2
Donut Plains 1
Donut Plains 2
Donut Plains 3
Ghost Valley 1
Ghost Valley 2
Ghost Valley 3
Koopa Beach 1
Koopa Beach 2
Lakeside Park
Luigi Circuit
Mario Circuit
Mario Circuit 1
Mario Circuit 2
Mario Circuit 3
Mario Circuit 4
Peach Circuit
Rainbow Road
Rainbow Road (Extra)
Ribbon Road
Riverside Park
Shy Guy Beach
Sky Garden
Snow Land
Sunset Wilds
Vanilla Lake 1
Vanilla Lake 2
Yoshi Desert

Total : 40 for each group
Grand Total : 160

Basically, it completely removes the section '' Time Grand Prix 50cc ''; '' Time Grand Prix 100cc '' and '' Time Grand Prix 150cc ''. We replace all that by the Quick Run. The main reason: We do not have the right to replay in Grand Prix. We can easily make a video to prove our times with the help of the '' View Replay '' after each race. Regarding the parts, it's better to keep the sections '' Coins Grand Prix '' intact. Because the total of all the coins is counted at the end of the four races and we can take a picture to immortalize the result of each race of the Grand Prix. If we make a parts section in Quick Run, we will have duplicate records.

If we accept the glitchs shown by Ecth, there is nothing to change in my suggestions. If we reject the banana glitch, we should create a ''No Lap skip'' section for each Quick Run group and another ''Lap skip'' section. That would raise the number of additions from 480 to 960 records.

I give you the floor, dear players.
 
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En français :

Je suggère qu'on revoit la disposition des records pour le Grand Prix vers le Quick Run. Je comprends que les temps soient enregistré à l'écran lors de la remise du trophée du Grand Prix joué. Cependant, on ne devrait pas inclure deux fois le nombre de pièces collectés dans deux catégories différentes. Ça serait des records en double.

Voici ma suggestion pour clarifier certains aspects du jeu :

Renommez la catégorie ''Grand Prix'' 50cc, 100cc et 150cc pour : ''Quick Run'' 50cc, 100cc et 150 cc avec les noms des courses présentes dans cette catégorie.

Voici à quoi ça devrait ressembler :

Time Quick Run 50cc: (Time - en xx:xx:xx)
-3 laps - Items;
-3 laps - No Items;
-5 laps - Items;
-5 laps - No Item;


Liste des courses :

Boo Lake
Bowser Castle 1
Bowser Castle 1 (Extra)
Bowser Castle 2
Bowser Castle 2 (Extra)
Bowser Castle 3
Bowser Castle 3 (Extra)
Bowser Castle 4
Broken Pier
Cheep Cheep Island
Cheese Land
Choco Island 1
Choco Island 2
Donut Plains 1
Donut Plains 2
Donut Plains 3
Ghost Valley 1
Ghost Valley 2
Ghost Valley 3
Koopa Beach 1
Koopa Beach 2
Lakeside Park
Luigi Circuit
Mario Circuit
Mario Circuit 1
Mario Circuit 2
Mario Circuit 3
Mario Circuit 4
Peach Circuit
Rainbow Road
Rainbow Road (Extra)
Ribbon Road
Riverside Park
Shy Guy Beach
Sky Garden
Snow Land
Sunset Wilds
Vanilla Lake 1
Vanilla Lake 2
Yoshi Desert

Total : 40 pour chaque groupe
Grand Total : 160

Time Quick Run 100cc: (Time - en xx:xx:xx)
-3 laps - Items;
-3 laps - No Items;
-5 laps - Items;
-5 laps - No Item;


Liste des courses :

Boo Lake
Bowser Castle 1
Bowser Castle 1 (Extra)
Bowser Castle 2
Bowser Castle 2 (Extra)
Bowser Castle 3
Bowser Castle 3 (Extra)
Bowser Castle 4
Broken Pier
Cheep Cheep Island
Cheese Land
Choco Island 1
Choco Island 2
Donut Plains 1
Donut Plains 2
Donut Plains 3
Ghost Valley 1
Ghost Valley 2
Ghost Valley 3
Koopa Beach 1
Koopa Beach 2
Lakeside Park
Luigi Circuit
Mario Circuit
Mario Circuit 1
Mario Circuit 2
Mario Circuit 3
Mario Circuit 4
Peach Circuit
Rainbow Road
Rainbow Road (Extra)
Ribbon Road
Riverside Park
Shy Guy Beach
Sky Garden
Snow Land
Sunset Wilds
Vanilla Lake 1
Vanilla Lake 2
Yoshi Desert

Total : 40 pour chaque groupe
Grand Total : 160

Time Quick Run 150cc: (Time - en xx:xx:xx)
-3 laps - Items;
-3 laps - No Items;
-5 laps - Items;
-5 laps - No Item;


Liste des courses :

Boo Lake
Bowser Castle 1
Bowser Castle 1 (Extra)
Bowser Castle 2
Bowser Castle 2 (Extra)
Bowser Castle 3
Bowser Castle 3 (Extra)
Bowser Castle 4
Broken Pier
Cheep Cheep Island
Cheese Land
Choco Island 1
Choco Island 2
Donut Plains 1
Donut Plains 2
Donut Plains 3
Ghost Valley 1
Ghost Valley 2
Ghost Valley 3
Koopa Beach 1
Koopa Beach 2
Lakeside Park
Luigi Circuit
Mario Circuit
Mario Circuit 1
Mario Circuit 2
Mario Circuit 3
Mario Circuit 4
Peach Circuit
Rainbow Road
Rainbow Road (Extra)
Ribbon Road
Riverside Park
Shy Guy Beach
Sky Garden
Snow Land
Sunset Wilds
Vanilla Lake 1
Vanilla Lake 2
Yoshi Desert

Total : 40 pour chaque groupe
Grand Total : 160

En gros, on supprime complétement la section ''Time Grand Prix 50cc''; ''Time Grand Prix 100cc'' et ''Time Grand Prix 150cc''. On remplace tout ça par le Quick Run. La raison principale : Nous n'avons pas le droit au replay en Grand Prix. On pourra facilement faire une vidéo pour prouver nos temps avec l'aide du ''View Replay'' après chaque course. En ce qui concerne les pièces, c'est mieux qu'on garde les sections ''Coins Grand Prix'' intact. Parce que le total de tous les pièces est comptabilisé à la fin des quatre courses et nous pouvons prendre une photo pour immortalisé le résultat de chaque course du Grand Prix. Si nous faisons une section pièces en Quick Run, nous aurons des records en double.

Si nous acceptons le glitchs montré par Ecth, il n'y a rien à changer dans mes suggestions. Si nous refusons le glitchs de la banane, on devrait créer une section ''No Lap skip'' pour chaque groupe du Quick Run et une autre section ''Lap skip''. Ce qui monterait le nombre d'ajout de 480 à 960 records.

Je vous laisse la parole chers joueurs.

  • Etch
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2019-06-21 04:27:48 - Last edit the 2019-06-21 04:33:40  

GTi :

And if not, why not request a 'glitches/continues allowed' category. So people like I and many others can still enjoy the game and compare with honest played scores.
Like I said I have no problems you or anybody else uses them, just put them in a dedicated category. End of discussion then.


None taken friend, that's why the PP and CS have separate charts for this game.  This discussion came up in a similar topic years ago pointing out more robust proof and moderation would be required to keep things fair.  Things were like this when I got here so I'm guessing that's in line with whatever VGR's mission statement is?

https://www.video-games-records.com/rules.html
-Multiplayer is prohibited (So much for that idea, haha!)
-A score value of 0 (zero) that you have not achieved yourself is prohibited (This happened to someone on every track when looking up time trials records, lol!)
-Continuing a level after a Game Over screen (You get 3 continues here which is why 220 coins is possible.)
-Modifying a controller (pad), in order to improve scores or facilitate their realization (Some gba's can zzmt and others can't which by definition would make competition between players unfair.)


Lucario :

Basically, it completely removes the section '' Time Grand Prix 50cc ''; '' Time Grand Prix 100cc '' and '' Time Grand Prix 150cc ''. We replace all that by the Quick Run.


Hold up, the fastest times possible is GP mode since you can start in first on 30/40 tracks and fifth on the other 10!

Having 4 categories for each track seems overkill and you can still do shortcuts without items...

Like I said earlier, finding a set of NSC rules people can agree upon is challenging because there is no real good way to go about it except course by course.  Having to read a long list of do's and don'ts is also a turn off to players.  Call me skeptical if submissions would suddenly explode here!  

  • GTi
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2019-06-21 19:15:54  
Okay.
Good luck in your mission.

  • Lucario
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2019-06-21 20:09:43  

Etch :



Hold up, the fastest times possible is GP mode since you can start in first on 30/40 tracks and fifth on the other 10!

Having 4 categories for each track seems overkill and you can still do shortcuts without items...

Like I said earlier, finding a set of NSC rules people can agree upon is challenging because there is no real good way to go about it except course by course.  Having to read a long list of do's and don'ts is also a turn off to players.  Call me skeptical if submissions would suddenly explode here!  


How to start in first place will influence the results? Apart from gaining one or two seconds.

You answered my questions and I thank you for that. The next step will be to evaluate what is allowed or not.

You said on your last message that you could play 3 or 5 rounds in Quick Run while I was just talking about my questioning on your unbelievably low Grand Prix times. And here you come back on the grand prize. I do not want to know it's faster in Grand Prix because you can start in first place. I already knew.

I did not think we could play Quick Run to achieve the same time as the Grand Prix. The videos you gave me are replay of the Quick Run mode when you should have sent your runs for the Grand Prix. Because in Quick run, you always start in last place and you have the right to Replay. This is not the case for the Grand Prix mode.

Regarding the shortcuts, you can take the one you like because they are allowed in speedrun. Sincerely, the tip of the banana is really too easy. It's only the location that is complicated. Once in the right angle, it passes easily. If we talk about the glitch with the mouse on '' Cheese Land '', the technique is to have a mushroom in his possession and place himself well for him to run over and fall to the right place next to the finish line to make 3 turns in one stroke when skidding. Otherwise, it does not matter or a complete turn. You will not make me believe that placing a banana in a good position is more difficult than driving on an enemy in the distance with a mushroom and when falling, to fall on the right color to hope to finish the race? It must be logical.

I suggest you two solutions to define the rules once and for all:

Solution 1: Time made only in Quick Run depending on the options available for the game. You always start last, at the same position. No risk of being favored at the beginning of the race. The Grand Prix is ​​less reliable because we do not have the right to Replay. We can just rely on the results of the rankings for each race at the end of the Grand Prix. By starting each race at a different position, you win or lose a few seconds depending on where you are. We are lucky to be able to have a Quick Run mode which nobody will be influenced by the results. Because you always start the race in last place regardless of the race chosen.

Solution 2: Create a category '' Lap skip ''. Use your fastest way to achieve the best time regardless of how it's done when you decide not to play the entire three or five rounds. But, the section without items does not allow this kind of thing on all races. Then, it would be necessary to select the races '' glitch '' to cut the laps like Mario Circuit 4 and Koopa Beach 1 and 2 for example. Also, create a category '' No Lap skip ''. Shortcut and bounce on the bumps allowed. Not allowed to use a game bug. The entire race only.
 

I propose solutions so that we can agree on the margin to follow to better clarify certain things. I ask the opinion of all those with the game Mario Kart: Super Circuit. I say to myself: If we gave ourselves different speedrun options to achieve the best time possible, it would be more challenges.

-------------

En français :

En quoi commencer en première place influencerai les résultats? Mise à part gagner une ou deux secondes.

Vous avez répondu à mes questions et je vous en remercie. La prochaine étape consistera à évaluer ce qu'on autorise ou non.

Vous avez dit lors de votre dernier message qu'on pouvait jouer 3 ou 5 tours en Quick Run alors que je parlais juste de mon questionnement sur vos temps incroyablement bas en Grand Prix. Et là, vous me revenez sur le grand prix. Je ne veux pas savoir que c'est plus rapide en Grand Prix parce que vous pouvez commencer en première place. Je le savais déjà.

Je n'avais pas pensé qu'on pouvait jouer en Quick Run pour réaliser les mêmes temps que sur le Grand Prix. Les vidéos que vous m'avez fourni sont des replay du mode Quick Run alors que vous auriez dû envoyer vos runs pour le Grand Prix. Parce qu'en Quick run, vous débutez toujours en dernière place et vous avez le droit au Replay. Ce n'est pas le cas pour le mode Grand Prix.

En ce qui concerne les raccourcis, vous pouvez prendre celui qui vous plaît vu qu'ils sont permis en speedrun. Sincèrement, l'astuce de la banane est vraiment trop facile. C'est seulement l'emplacement qui est compliqué. Une fois dans le bon angle, ça passe facilement. Si nous parlons du glitch avec la souris sur ''Cheese Land'', la technique consiste à avoir un champignon en sa possesion et bien se placer pour lui foncer dessus et tomber au bon endroit à côté de la ligne d'arrivée pour faire 3 tours en un coup lors du dérape. Sinon, ça ne fait rien ou un tour complet. Vous me ferez pas croire que placer une banane en bonne position est plus difficile que foncer sur un ennemi au loin avec un champignon et lors de dérapge, tomber sur la bonne couleur pour espérer finir la course? Il faut être logique.

Je vous suggère deux solutions pour définir les règles une bonne fois pour toute :

Solution 1 : Temps réalisé seulement en Quick Run selon les options disponibles pour le jeu. Vous commencez toujours dernier, à la même position. Aucun risque d'être avantagé en début de course. Le Grand Prix est moins fiable parce qu'on n'a pas le droit au Replay. On peut juste se fier aux résultats des classements pour chaque course à chaque fin de Grand Prix. En débutant chaque course à une position différente, tu gagnes ou perds quelques secondes selon la position auquel tu te trouves. On a de la chance de pouvoir avoir un mode ''Quick Run'' auquel personne ne sera influencer par les résultats. Parce que tu commences toujours la course en dernière place peu importe la course choisi.

Solution 2 : Créer une catégorie ''Lap skip''. Utiliser votre manière la plus rapide à réaliser le meilleur temps peut importe de la manière que c'est fait quand vous décidez de ne pas jouer les trois ou cinq tours en entier. Mais, la section sans item ne permet pas ce genre de chose sur toutes les courses. Alors, il faudrait sélectionner les courses ''glitchs'' permettant de couper les tours comme Mario Circuit 4 et Koopa Beach 1 et 2 par exemple. Aussi, créer une catégorie ''No Lap skip''. Raccourci et rebond sur les bosses autorisé. Pas le droit d'utiliser un bug du jeu. La course entière seulement.

Je vous propose des solutions afin qu'on puisse se mettre d'accord sur la marge à suivre pour mieux clarifier certaines choses. Je demande l'avis de tous ceux possédant le jeu Mario Kart : Super Circuit. Je me dis : Si on se donnait différentes options de speedrun pour arriver à réaliser le meilleur temps que possible, ça serait des challenges en plus.

  • Hahaae
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2019-06-22 02:26:03  
You people have no idea what you’re even talking about, lol. How about work first on not-sucking at the game before you cry and point fingers?

  • Lucario
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2019-06-22 16:34:00  

Hahaae :

You people have no idea what you’re even talking about, lol. How about work first on not-sucking at the game before you cry and point fingers?


You have nothing constructive to say? In no way do I cry. I thought his times were impossible because I did not know there was a trick to do it. Now that I know it now, I would have liked to have your point on this subject. This is a small, normal bug, but a huge one that allows you to finish a race at lightning speed using only one banana.

I'm pretty tired of this kind of insult. I am just trying to make the game more profitable for everyone. If my ideas do not please you, then why write to me only 2 lines to say that I do not know anything and that I point someone of finger? I often have hasty conclusions. I was wrong and I apologize. Understand that I found these times unreal. A little understanding please.

  • Etch
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2019-06-23 03:55:15 - Last edit the 2019-06-23 05:38:52  

Lucario :

How to start in first place will influence the results? Apart from gaining one or two seconds.


That's exactly my point, when people push times to their absolute limit this is what happens.  I just did that on BC4 because starting in first without a shroom is better than getting one but starting in 8th.

Don't get me wrong, if you guys want to bring NSC charts on board that's great but there's a lot of things to work out unless an overall rule is applied.

Lucario :

The videos you gave me are replay of the Quick Run mode when you should have sent your runs for the Grand Prix. Because in Quick run, you always start in last place and you have the right to Replay. This is not the case for the Grand Prix mode.


I did mention these were for fun since they don't count here.  In case you meant BC4, I coincidentally tied that in Quick Run because I was trying for a sub 7 and happened to get exactly that.  It's easier to optimize because far quicker to retry which makes pulling off some best strats in GP extremely time consuming.  It takes a special kind of determination to keep reaching the last course of each cup only to never get the shrooms/bananas you wanted, lol.

The only live GP runs I've record are three star runs and well holding the camera with my knees is a hassle but doable...lol!

And yes, nothing special about banana trick once you aim it right.  These are simply the fastest times possible, nothing more or less but still worthwhile to document for historical reasons.  Except for a few tracks it's a race to the nearest item box and back.  Note on CL, you don't need a shroom but just a nice long running start into the mouse!

For your solutions...

Just handle it like the PP and CS, where NSC means Lakitu and lap tricks near the starting line are not used.  Using Quick Run mode that only matches GP options is sufficient since that's the whole point here and only way to verify rules are being followed.  Since coins are already tracked in GP, I think it's fine to keep the lap skip category there as well.

Here are my runs following said stipulation...
50cc - https://www.youtube.com/playlist?list=PLCOe9qu_RnuKUNHV4A8716noRs-8f-NAw
100cc - https://www.youtube.com/playlist?list=PLCOe9qu_RnuJkgFtygxg-Tmz7gGJOOKI6
150cc - https://www.youtube.com/playlist?list=PLCOe9qu_RnuKp5vtEwYLb2e7tQc6WnSTy

Like I mentioned earlier, there are still a huge load of shortcuts and items that help you blast around a course faster.  I'd recommend against making track specific rules because something arbitrarily cuts too much.  The point here is to eliminate using bananas and other finish line lap skips at the beginning.

Here's a bonus, my fastest total GP and I only get 2 stars?  

https://i.imgur.com/8Cr7DJ2.png"

  • Lucario
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2019-06-23 21:37:45  
C'est super intéressant. Je me demandais : Comment vous faites pour vous donner un boost quand vous cognez le mur avec un champignon afin d'obtenir la vitesse maximal du personnage? Je n'ai jamais su comment faire.

Vous suggérez un mode ''Lap skip'' et ''No Lap skip''. Ça serait une bonne affaire. Nous pouvons inclure tous les types de catégories disponible pour le Quick Run : 3 laps, 5 lap, No Item dans les sections ''Lap Skip'' et ''No Lap Skip''. Comme je l'ai dit plus haut, certaines courses ne permettront pas de faire un Lap Skip (À moins que je me trompe). Dans ce cas, on pourrait s'arranger pour inclure que les courses glitchs qu'on peut faire sans item.

Je pense qu'on pourra s'entendre pour dire qu'il serait préférable d'utiliser le Quick Run comme section principale pour établir des temps avec ou sans item, 3 ou 5 tours et avec ''Lap skip'' ou pas. Si nous prenons en considération que le ''Grand Prix'' donne un net avantage sur certains circuits, on devrait interdire cette pratique et se focaliser sur le Quick Run ayant plus de possibilité de jouer sans avoir un avantage sur la position qu'on prend à chaque début de course. Un Contrôleur ne prête pas attention à ce détail si une vidéo a été fait en Quick Run, alors qu'il est bien spécifier que le record doit être fait en ''Grand Prix'' sur le nom de la section.

Si vous êtes d'accord qu'on crée une section ''Quick Run -Lap skip'' et ''Quick Run - No Lap skip'' au jeu incluant les catégories suivants dans cette section :

-Lap 3 - Item
-Lap 3 - No Item
-Lap 5 - Item
-Lap 5 - No Item

Avec les courses ci-dessous :

Boo Lake
Bowser Castle 1
Bowser Castle 1 (Extra)
Bowser Castle 2
Bowser Castle 2 (Extra)
Bowser Castle 3
Bowser Castle 3 (Extra)
Bowser Castle 4
Broken Pier
Cheep Cheep Island
Cheese Land
Choco Island 1
Choco Island 2
Donut Plains 1
Donut Plains 2
Donut Plains 3
Ghost Valley 1
Ghost Valley 2
Ghost Valley 3
Koopa Beach 1
Koopa Beach 2
Lakeside Park
Luigi Circuit
Mario Circuit
Mario Circuit 1
Mario Circuit 2
Mario Circuit 3
Mario Circuit 4
Peach Circuit
Rainbow Road
Rainbow Road (Extra)
Ribbon Road
Riverside Park
Shy Guy Beach
Sky Garden
Snow Land
Sunset Wilds
Vanilla Lake 1
Vanilla Lake 2
Yoshi Desert

Je ferai une liste des records à ajouter et à supprimer dans un autre message. Si il y a des erreurs, veuillez m'en faire part. Je veux qu'on fasse des records de la manière la plus juste que possible. Je suis prêt à être ouvert à vos idées. Je pense que l'idée d'Etch est la plus logique : ''No lap skip'' & ''Lap skip''.
-------------

In English :

It's super interesting. I was wondering: How do you give a boost when you hit the wall with a mushroom to get the maximum speed of the character? I never knew how to do it.

You suggest a '' Lap skip '' and '' No Lap skip '' mode. It would be a good deal. We can include all the types of categories available for the Quick Run: 3 Lap, 5 Lap, No Item in the '' Lap Skip '' and '' No Lap Skip '' sections. As I said above, some races will not make a Lap Skip (Unless I'm wrong). In this case, one could arrange to include only glitchy runs that can be done without items.
 
I think we can agree that it would be better to use the Quick Run as the main section to establish time with or without item, 3 or 5 turns and with '' Lap skip '' or not. If we take into consideration that the '' Grand Prix '' gives a clear advantage on certain circuits, we should prohibit this practice and focus on the Quick Run having more opportunity to play without having an advantage on the position we take at the beginning of the race. A Controller does not pay attention to this detail if a video was made in Quick Run, while it is well specified that the record should be done in '' Grand Prix '' on the section name.

If you agree that we create a section '' Quick Run -Lap skip '' and '' Quick Run - No Lap skip '' to the game including the following categories in this section:

-Lap 3 - Item
-Lap 3 - No Item
-Lap 5 - Item
-Lap 5 - No Item

With the races below:

Boo Lake
Bowser Castle 1
Bowser Castle 1 (Extra)
Bowser Castle 2
Bowser Castle 2 (Extra)
Bowser Castle 3
Bowser Castle 3 (Extra)
Bowser Castle 4
Broken Pier
Cheep Cheep Island
Cheese Land
Choco Island 1
Choco Island 2
Donut Plains 1
Donut Plains 2
Donut Plains 3
Ghost Valley 1
Ghost Valley 2
Ghost Valley 3
Koopa Beach 1
Koopa Beach 2
Lakeside Park
Luigi Circuit
Mario Circuit
Mario Circuit 1
Mario Circuit 2
Mario Circuit 3
Mario Circuit 4
Peach Circuit
Rainbow Road
Rainbow Road (Extra)
Ribbon Road
Riverside Park
Shy Guy Beach
Sky Garden
Snow Land
Sunset Wilds
Vanilla Lake 1
Vanilla Lake 2
Yoshi Desert

I will make a list of records to add and delete in another message. If there are any errors, please let me know. I want to make records as fair as possible. I am ready to be open to your ideas. I think the idea of ​​Etch is the most logical: '' No lap skip '' & '' Lap skip ''.

  • Lucario
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2019-06-24 20:27:51 - Last edit the 2019-06-24 20:42:05  
Ecth has given me enough proof to judge that his time is legitimate. I thank him for it. Following this story, this player raised another problem that must be resolved on the spot.

I wish that as many players as possible give his opinion to what will follow.

For the history of the coins in '' Grand Prix '', there is no problem. The game at the base is expected to give you three continues in case of failure on the race in 5th until the 8th position. We can never reach 220 pieces without using the continuous that the game has provided for this purpose.

I suggest you delete the '' Time Trial '' of the '' Grand Prix '' for the 50cc, 100cc and 150cc. Because there is too much problem because of the huge advantage that can be gained by starting in first place on some races except the first of each '' Grand Prix ''. In '' Quick Run '', no quibble! You always start in last place in addition to having the right to "View Replay" to prove your records.

Here is the list of records to add:

Sections :

Quick Run - 50cc (Lap skip)

Categories:
3 laps - Item - Coins
3 laps - Item - No Coin
3 laps - No Item - Coins
3 laps - No Item - No Coin
5 laps - Item - Coins
5 laps - Item - No Coin
5 laps - No Item - Coins
5 laps - No Item - No Coin

Course's list in those categories:

Boo Lake
Bowser Castle 1
Bowser Castle 1 (Extra)
Bowser Castle 2
Bowser Castle 2 (Extra)
Bowser Castle 3
Bowser Castle 3 (Extra)
Bowser Castle 4
Broken Pier
Cheep Cheep Island
Cheese Land
Choco Island 1
Choco Island 2
Donut Plains 1
Donut Plains 2
Donut Plains 3
Ghost Valley 1
Ghost Valley 2
Ghost Valley 3
Koopa Beach 1
Koopa Beach 2
Lakeside Park
Luigi Circuit
Mario Circuit
Mario Circuit 1
Mario Circuit 2
Mario Circuit 3
Mario Circuit 4
Peach Circuit
Rainbow Road
Rainbow Road (Extra)
Ribbon Road
Riverside Park
Shy Guy Beach
Sky Garden
Snow Land
Sunset Wilds
Vanilla Lake 1
Vanilla Lake 2
Yoshi Desert

Quick Run - 100cc (Lap skip)

Categories:
3 laps - Item - Coins
3 laps - Item - No Coin
3 laps - No Item - Coins
3 laps - No Item - No Coin
5 laps - Item - Coins
5 laps - Item - No Coin
5 laps - No Item - Coins
5 laps - No Item - No Coin

Course's list in those categories:

Boo Lake
Bowser Castle 1
Bowser Castle 1 (Extra)
Bowser Castle 2
Bowser Castle 2 (Extra)
Bowser Castle 3
Bowser Castle 3 (Extra)
Bowser Castle 4
Broken Pier
Cheep Cheep Island
Cheese Land
Choco Island 1
Choco Island 2
Donut Plains 1
Donut Plains 2
Donut Plains 3
Ghost Valley 1
Ghost Valley 2
Ghost Valley 3
Koopa Beach 1
Koopa Beach 2
Lakeside Park
Luigi Circuit
Mario Circuit
Mario Circuit 1
Mario Circuit 2
Mario Circuit 3
Mario Circuit 4
Peach Circuit
Rainbow Road
Rainbow Road (Extra)
Ribbon Road
Riverside Park
Shy Guy Beach
Sky Garden
Snow Land
Sunset Wilds
Vanilla Lake 1
Vanilla Lake 2
Yoshi Desert

Quick Run - 150cc (Lap skip)

Categories:
3 laps - Item - Coins
3 laps - Item - No Coin
3 laps - No Item - Coins
3 laps - No Item - No Coin
5 laps - Item - Coins
5 laps - Item - No Coin
5 laps - No Item - Coins
5 laps - No Item - No Coin

Course's list in those categories:

Boo Lake
Bowser Castle 1
Bowser Castle 1 (Extra)
Bowser Castle 2
Bowser Castle 2 (Extra)
Bowser Castle 3
Bowser Castle 3 (Extra)
Bowser Castle 4
Broken Pier
Cheep Cheep Island
Cheese Land
Choco Island 1
Choco Island 2
Donut Plains 1
Donut Plains 2
Donut Plains 3
Ghost Valley 1
Ghost Valley 2
Ghost Valley 3
Koopa Beach 1
Koopa Beach 2
Lakeside Park
Luigi Circuit
Mario Circuit
Mario Circuit 1
Mario Circuit 2
Mario Circuit 3
Mario Circuit 4
Peach Circuit
Rainbow Road
Rainbow Road (Extra)
Ribbon Road
Riverside Park
Shy Guy Beach
Sky Garden
Snow Land
Sunset Wilds
Vanilla Lake 1
Vanilla Lake 2
Yoshi Desert

Rules: Use the best shortcut to reach the finish. Any accepted glitch except the hack and the multi-player. Video required to prove.

Races not to include to 3 laps - No Item - Coins; 3 laps - No Item - No Coin; 5 laps - No Item - Coins; 5 laps - No Item - No Coin :

Peach Castle
Bowser Castle 1
Mario Circuit
Bowser Castle 2
Luigi Circuit
Sunset Wilds
Snow Land
Ribbon Road
Yoshi Desert
Bowser Castle 3
Bowser Castle 4
Rainbow Road
Mario Circuit 1
Bowser Castle 1 (Extra)
Donut Plain 2
Bowser Castle 2 (Extra)
Mario Circuit 3
Bowser Castle 3 (Extra)

Reasons: There is no glitch allowing a '' Lap skip '' in these circuits in No Item. Those on Ghost Valley 2, 3, Boo Lake and Bronken Pier are the hardest to achieve.
-----------------------

Quick Run - 50cc (No Lap skip)

Categories:
3 laps - Item - Coins
3 laps - Item - No Coin
3 laps - No Item - Coins
3 laps - No Item - No Coin
5 laps - Item - Coins
5 laps - Item - No Coin
5 laps - No Item - Coins
5 laps - No Item - No Coin

Course's list in those categories:

Boo Lake
Bowser Castle 1
Bowser Castle 1 (Extra)
Bowser Castle 2
Bowser Castle 2 (Extra)
Bowser Castle 3
Bowser Castle 3 (Extra)
Bowser Castle 4
Broken Pier
Cheep Cheep Island
Cheese Land
Choco Island 1
Choco Island 2
Donut Plains 1
Donut Plains 2
Donut Plains 3
Ghost Valley 1
Ghost Valley 2
Ghost Valley 3
Koopa Beach 1
Koopa Beach 2
Lakeside Park
Luigi Circuit
Mario Circuit
Mario Circuit 1
Mario Circuit 2
Mario Circuit 3
Mario Circuit 4
Peach Circuit
Rainbow Road
Rainbow Road (Extra)
Ribbon Road
Riverside Park
Shy Guy Beach
Sky Garden
Snow Land
Sunset Wilds
Vanilla Lake 1
Vanilla Lake 2
Yoshi Desert
 
Quick Run - 100cc (No Lap skip)

Categories:
3 laps - Item - Coins
3 laps - Item - No Coin
3 laps - No Item - Coins
3 laps - No Item - No Coin
5 laps - Item - Coins
5 laps - Item - No Coin
5 laps - No Item - Coins
5 laps - No Item - No Coin

Course's list in those categories:

Boo Lake
Bowser Castle 1
Bowser Castle 1 (Extra)
Bowser Castle 2
Bowser Castle 2 (Extra)
Bowser Castle 3
Bowser Castle 3 (Extra)
Bowser Castle 4
Broken Pier
Cheep Cheep Island
Cheese Land
Choco Island 1
Choco Island 2
Donut Plains 1
Donut Plains 2
Donut Plains 3
Ghost Valley 1
Ghost Valley 2
Ghost Valley 3
Koopa Beach 1
Koopa Beach 2
Lakeside Park
Luigi Circuit
Mario Circuit
Mario Circuit 1
Mario Circuit 2
Mario Circuit 3
Mario Circuit 4
Peach Circuit
Rainbow Road
Rainbow Road (Extra)
Ribbon Road
Riverside Park
Shy Guy Beach
Sky Garden
Snow Land
Sunset Wilds
Vanilla Lake 1
Vanilla Lake 2
Yoshi Desert

Quick Run - 150cc (No Lap skip)

Categories:
3 laps - Item - Coins
3 laps - Item - No Coin
3 laps - No Item - Coins
3 laps - No Item - No Coin
5 laps - Item - Coins
5 laps - Item - No Coin
5 laps - No Item - Coins
5 laps - No Item - No Coin

Course's list in those categories:

Boo Lake
Bowser Castle 1
Bowser Castle 1 (Extra)
Bowser Castle 2
Bowser Castle 2 (Extra)
Bowser Castle 3
Bowser Castle 3 (Extra)
Bowser Castle 4
Broken Pier
Cheep Cheep Island
Cheese Land
Choco Island 1
Choco Island 2
Donut Plains 1
Donut Plains 2
Donut Plains 3
Ghost Valley 1
Ghost Valley 2
Ghost Valley 3
Koopa Beach 1
Koopa Beach 2
Lakeside Park
Luigi Circuit
Mario Circuit
Mario Circuit 1
Mario Circuit 2
Mario Circuit 3
Mario Circuit 4
Peach Circuit
Rainbow Road
Rainbow Road (Extra)
Ribbon Road
Riverside Park
Shy Guy Beach
Sky Garden
Snow Land
Sunset Wilds
Vanilla Lake 1
Vanilla Lake 2
Yoshi Desert

Rules: Shortcuts allowed. Any form of glitch to cut laps like Lakitou or banana or bang a wall near the start line or cut the water on the start line are not allowed just like multi-player and hack. Video required.

What do you think of this new idea? I took into consideration what Ecth was saying about various issues with the "Grand Prix". I also separated the '' coins '' from the '' No coins '' because you get a speed boost with coins. They allow you to gain a few extra seconds versus using no coins. By using no coins, you always stay at the same speed & No dizzy if you touch a racer.

I'm waiting for your opinion before I start the suggestion of adding records in the appropriate topic.

Note : If you also want to offer the best lap for each category, I have no problem with that.

  • Etch
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2019-06-27 06:35:02  
What is the point of these walls of text?

You just have to simply describe what categories and how many, anyway...

Lucario :

Ecth has given me enough proof to judge that his time is legitimate. I thank him for it.


Whew, I wasn't sure the 1000+ YT videos were sufficient...

Lucario :

I suggest you delete the '' Time Trial '' of the '' Grand Prix '' for the 50cc, 100cc and 150cc. Because there is too much problem because of the huge advantage that can be gained by starting in first place on some races except the first of each '' Grand Prix ''. In '' Quick Run '', no quibble! You always start in last place in addition to having the right to "View Replay" to prove your records.


Okay but sorry, I get asking for explanations about strats but after I spent some time actually trying to set some decent records let's just delete the category entirely?

No...

I know retrying multiple times in GP mode can be annoying but these are the fastest physical times possible.  I looked at some of the other mario kart games listed here and they have identical issues regarding how to optimize a run.  This version of mario kart is the most broken, but mk64 and mkw are not far behind in praying for insane item luck and shortcut hits.

Are you seriously advocating an additional 960 and if flaps 1,920 charts is a good idea?  

You unsurprisingly don't know this, but starting with some coins instead of no coins is always faster.

If this is really just about increasing ways to get medals, then you picked the wrong game.

Having NSC charts to accompany GP is one thing, but this shit is far and way beyond the original scope of trying to remedy everything Nintendo did wrong making this game.

Change my mind!

https://i.imgur.com/QfxkI0y.png"

  • Lucario
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2019-06-27 15:14:30 - Last edit the 2019-06-27 15:16:02  

Etch :



I know retrying multiple times in GP mode can be annoying but these are the fastest physical times possible.  I looked at some of the other mario kart games listed here and they have identical issues regarding how to optimize a run.  This version of mario kart is the most broken, but mk64 and mkw are not far behind in praying for insane item luck and shortcut hits.

Are you seriously advocating an additional 960 and if flaps 1,920 charts is a good idea?  

You unsurprisingly don't know this, but starting with some coins instead of no coins is always faster.

If this is really just about increasing ways to get medals, then you picked the wrong game.

Having NSC charts to accompany GP is one thing, but this shit is far and way beyond the original scope of trying to remedy everything Nintendo did wrong making this game.

Change my mind!

https://i.imgur.com/QfxkI0y.png"


I think the subject here is closed for you. Let's talk about it in more detail on this link of the topic I just created last night.


https://www.video-games-records.com/ajout-mario-kart-super-circuit-forum-t9101-p1.html#msg_122799

My goal is not to offer easy medals. On the contrary, it is different ways of playing to determine the players who are good in such a way. People often complain about glitches that give players too much advantage over those who are not able to glitch or can not do them. Because their version of the game does not allow it. I am just trying to find a balance between what is right and good for the world. Even if all this includes more than 2,000 records added, the times will be different and never the sames.

I explained it about coins how much influence it has in a race when it's used or not on the link I just sent you.

Ecth, on Cyberscore, they've already started doing '' No lapskips '' on glitch races to differentiate how to play to set the fastest time. Why not do the same? I am aware that the Mario Kart Quick Run: Super Circuit has several possibilities between our possesion to perform our run. To avoid spreading left, I would like to find a compromise together to impose rules in the fairest way for everyone for each category. Each of these categories is different and the times will not always be the same. I'm convinced. The gap should be about 2 to 5 seconds precisely because of the option coins and no coin and Item and no Item.

https://www.video-games-records.com/ajout-mario-kart-super-circuit-forum-t9101-p1.html#msg_122799

  • Basile
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2019-06-30 20:26:48  
As I said on the discord, I'm not for the split, and the addition of many new scores for this game, or others MK games.

These glitches, shorcuts, bugs... are part of the game, and you have to deal with it.
If people can reproduce the glitch, then, the glitch is allowed. That's it, nothing else.

You just have to perform, and try to get new and better scores, by practicing, as it is in EVERY mario kart games.

Remember: easy to play, hard to master..  

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